01 — YOUR ROLE
You are the patron.
You can back an inn, an adventurer, or both. Your decisions prepare the journey; the game resolves the expedition. You do not manually walk the dungeon or roll each attack.
Hold a Deed
Support the inn beside a dungeon. Set the innkeeper’s reinvestment policy and follow how the inn develops.
Read about Deeds →Hold an Adventurer
Prepare a character, fund their purse and send them out. Follow what happens and call them home.
Read about adventurers →02 — A PLACE TO RETURN TO
Deeds & the inn
A Deed represents an inn and its dungeon. A lit dungeon can receive adventurers. The inn provides the recovery, supplies and equipment that support their next expedition.
The innkeeper’s policy
The owner controls how much inn income can be reinvested and the permitted upgrade level. The innkeeper operates within those limits, restocking and building as funds allow. Banked Electrum is separate from the dungeon’s reward reserve.
The current testnet implementation prioritises beds, then basic stock, then further upgrades. Building and stocking share a maintenance interval and retain an operating reserve.
The innkeeper manages services and improvements. The Keeper coordinates game execution. These are different responsibilities.
03 — ONE BODY, AN UNWRITTEN STORY
Adventurers
An Adventurer has a class, equipment, a purse and a recorded status. Its NFT stays in the owner’s wallet. Ownership and gameplay state are related, but the token is not sent away to go exploring.
Prepare, explore, return
- Prepare: activate the adventurer, fund their purse and equip them through the available app actions.
- Explore: mark them out so the Keeper can seat them at a lit dungeon.
- Follow: inspect the recorded journey, encounters and outcome.
- Recall: calling home requests a return after the current floor; it does not immediately settle the trip.
Available purse funds can be withdrawn while the adventurer is home. Death leaves the purse in the dungeon; the NFT itself is not burned. Revival is a separate action.
Recorded statuses
- Home
- At home, with the corresponding withdrawal and equipment actions available.
- Out
- Marked for exploration and waiting to be seated.
- Seated
- Assigned to a dungeon for the current journey.
- Dead
- The adventurer has died and must be revived before returning to active play.
04 — BENEATH THE REST
Dungeon expeditions
The surface dungeon has ten floors. Early encounters lead toward a mini-boss on floor five and a final boss on floor ten. Class, equipment, health and the encountered creatures shape the outcome.
When a party turns back
In the current testnet rules, after clearing a floor, the expedition returns if anyone died on that floor or a survivor has 40% or less of their class maximum health. A complete wipe is a defeat. Only floors actually visited contribute to the recorded journey and settlement.
Automatic requeue waits at least five minutes after a confirmed return. Inn maintenance checks share a fifteen-minute interval. These are current testnet rules and may evolve.
The local expedition replay contains recorded sample journeys. Historical samples may use earlier rules; they are not a live view of deployed gameplay.
05 — FOLLOW THE VALUE
Electrum & the Mountain
Electrum (ELTR) connects the dungeon, the adventurer and the inn. A floor reward draws from value already reserved for the dungeon. Clearing the floor does not mint a new reward supply.
- Reserve
Dungeon balances provide the backing for eligible rewards.
- Recover
A successful journey can move Electrum into an adventurer’s purse.
- Spend and reinvest
Adventurers use services and supplies; inn income supports owner banking and policy-controlled reinvestment.
Different balances, different purposes
A dungeon reserve, an adventurer’s purse and an inn’s bank are separate balances. Owning a Deed does not make its dungeon reserve directly withdrawable. An adventurer’s withdrawal is available when home.
The Mountain is part of the economy’s reserve and funding system. The Table records gameplay balances and checks settlement. Prices, allocations and market availability should be read from the current released configuration rather than inferred from the landscape illustration.
06 — HOW THE WORLD MOVES
The Keeper & the contracts
The Keeper is an off-chain service. It coordinates seating, resolves expeditions and submits results. The contracts govern recorded state and permitted Electrum movements.
Off-chain
Encounters, combat resolution, retreat decisions, inn maintenance and the journey history.
On-chain
NFT ownership, recorded status, purses, dungeon and inn balances, and settlement checks.
The chain checks settlement rules. It does not independently replay combat rolls. The Keeper is part of the system’s trust model.
The Table
The Table records statuses and balances and checks that submitted settlements follow the permitted paths. For example, a dungeon cannot pay more than its available balance, and an inn cannot take more than the purse permits.
Player actions and background work
Players choose actions such as exploring, calling home and withdrawing. The Keeper handles the background expedition cycle; every encounter does not require a separate player transaction.
07 — THE WORLD’S VOCABULARY
A short glossary
- Patron
- The owner backing an inn, an adventurer, or both.
- Deed
- The NFT representing an inn and its associated dungeon.
- Electrum
- ELTR, the currency that moves through the dungeon economy.
- Purse
- The adventurer’s recorded Electrum balance.
- Seating
- Assigning an exploring adventurer to a lit dungeon.
- Settlement
- Recording the journey’s result and permitted balance movements.
- Keeper
- The service coordinating game execution and submitted outcomes.
- Table
- The contract ledger for gameplay state and balances.
08 — CURRENT AVAILABILITY
Explore Lanslod’s Rest.
The app link opens the existing Lanslod’s Rest app. Available actions depend on the current release and connected wallet. This guide describes the accepted testnet design; it does not announce a mint opening.
This guide reflects the accepted testnet handover dated 9 October 2026, checked for this page on 19 October 2026. Later acts, final release configuration and public availability are separate milestones.
Open the app ↗